![]() ![]() I will be using "-'s and *'s" to mark whether or not a perk as any points allocated *'s being a purchased or given point ![]() I am going to Mark perks here to give just a quick rundown on what she can do out the box. Making her one of 5 characters that have this benefit starting out. Giving her the opportunity for a full guard, rather than a timed parry. So the shield is a pretty big boon for Allessia. Mace - 1-3 Damage (Shoddy Debuff for Weapons = Half damage and decreased Sell value) So we will move on to gear.Īllessia, Like all other characters Starts with the Basic Cloth gear, that consists of Boots and bracers, However Alessia Has one additional Add-on to her starting Kit. Very Mid, as far as Clerics go in D&D but then again this game is very loosely based on such, so we will hold that to a smaller flame. Allessia's Attributes, seem awful initially for her character, as a character who can wear any armor type from the beginning, having no additional benefit to armor is a bit of a draw back Actual increases vary) So for every 2 points in an attribute above 10, grants in increase in that specified field. ![]() Attributes, for many who do not know are affected on a 2:1 ration in terms of allocation (in theory. Starting out, Allessia has rather underwhelming stats, especially for a Cleric. ![]() With that out of the way lets move on.Īllessia Level 1 - Human Cleric Base Stats Dark Alliance 1 and 2 are both Hack and Slash RPG loosely based on D&D 3e, as such the game features characters that uses classes and Variant sub-classes to shine true to the 3e formula. BUT it came back out in a re-release thanks to Square-1 coming in clutch with the dev support for Black Isle Studios. ![]()
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